Certainly the more comfortable way to play is with a Pro Controller or a third party equivalent, but given that one of the Switch’s main features is portability, I wanted to spend most of my time playing it that way. I spent most of my time so far playing in handheld mode, using the joycons. Indeed, whether you play the Switch on the go or in docked mode, the visual experience caps out at 720p and 30fps, with some hiccups below 30fps during very intense battles. The Switch version actually includes everything from the PC and console versions except for two key things: SnapMap, the editor that allowed all players to make and share custom multiplayer maps, and high resolution textures. The game has, like any modern game, received several patches and some big content updates in the meantime, with the current release being v6.66, packing lots of extra multiplayer-focused content with it. I first reviewed DOOM back in May of 2016, hard to believe it’s been that long, but I’ll be leaning on that review a lot in this current write up for the Switch release. Last year’s kickass FPS, DOOM, makes its way to the Switch this month, bringing a mature, demonic shooter to a Nintendo platform for the first time in about twenty years.
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